Glossary
- PONG
- 3 matching pieces, of any suit, wind, or dragon
- KONG
- 4 matching pieces, of any suit, wind, or dragon
- CHEE
- 3 pieces in a sequence, of any suit
- CALLING HAND
- A hand that only needs one piece to win
- MAH-JONG
- going out, winning
- CLEAR HAND
- The whole hand is of one suit
- PIECES
- sometimes called tiles
- PREVAILING WIND
- The wind as displayed on the indicator. The prevailing wind
only changes when the indicator gets back to the Starting
Dealer
- STARTING DEALER
- The very first dealer of the game
- SEAT WIND
- The wind of the player's seat, which is always determined in
relation to the dealer, who is East
- DISCARD
- The latest piece thrown out. All other discarded pieces are
'dead' and cannot be used
- WALL
- The stack of unused pieces. Pieces are taken from the wall in
a clockwise fashion, except for the extra piece drawn after a
Kong, which is taken from the opposite end
- ROUND OF PLAY
- When all players have been the dealer at least once. At least
4 hands